ASSUME ZERO · ASK THE QUESTION · START FROM ZERO · MEDIA LITERACY FOR THE AI ERA · KS1 → KS3+ · A GAME BY ARCTURUS DC · FREE PILOT FOR SCHOOLS · EDUCATORS WELCOME · ASSUME ZERO · ASK THE QUESTION · START FROM ZERO · MEDIA LITERACY FOR THE AI ERA · KS1 → KS3+ · A GAME BY ARCTURUS DC · FREE PILOT FOR SCHOOLS · EDUCATORS WELCOME ·
Est. 2025 · A Game by Arcturus Digital Consulting · TruthNet Signal //

The feed is built
to fool them.
Teach them to see it.

AssumeZero trains children to question what they're shown — AI fakes, clickbait, manufactured outrage — using inoculation, a method shown to build real, lasting resistance to misinformation. The difference from everything else on offer: it's built in the format children already live in, so a proven method actually reaches them. v0.3 is a working prototype of that loop.

● Inoculation-based KS1 → KS3+ Pilot Schools Welcome Free · No Procurement
PLAY THE v0.3 DEMO → GET IN TOUCH
Why The Loop Changed // v0.2 → v0.3

The skill is a snap judgment. So is the game.

Spotting manipulation in the wild isn't an essay — it's a two-second instinct, then a check. v0.2 proved the world was buildable, but the lesson arrived after too much reading, and read-not-played is exactly the failure mode of the provision schools already have. A child who has to do homework to learn this won't.

So v0.3 rebuilds the engine around the real skill. The core is a feed where the child makes a fast, visual call — real, or trying to fool me? — and only then does TruthNet reveal the trick, name the tactic, and reward the catch. The format that manipulates them becomes the format that trains them against it.

The same warm world. The same TruthNet lesson. A loop built around how the skill actually works.

The New Core Loop //

Spot. Reveal. Repeat.

One judgment, dressed a hundred ways. The disguise changes; the question never does.

01 · Spot

The feed

A card appears — a post, a photo, a clip. Real, or made to fool you? A two-second gut call. Swipe or tap. No wall of text, no homework face.

02 · Reveal

TruthNet cuts in

After the swipe, TruthNet names the tell — the seventh leg, the red arrow pointing at nothing, the feeling that was engineered. The "ohh" moment is the learning.

03 · Repeat

Tokens & boosters

Catches earn Truth Tokens. Spotting fades without practice — so the game asks you back tomorrow for a booster. The replay loop is the lesson's delivery schedule.

And then — make the lie. In Creator Mode the child stops spotting and starts building: pick a real photo, bolt on a panic caption, add the arrow, watch the likes inflate. Becoming the manipulator — briefly, safely, white-hat only — is the highest-potency version of the lesson, and the research agrees.

TRY THE LOOP YOURSELF →
The Spine // One question, three depths

The lesson grows with the child.

The same loop carries a different question at each Key Stage — because what kind of lie a child can even perceive changes as they grow. It future-proofs the game: even when AI fakery becomes flawless, "who benefits from me feeling this?" never stops working.

KS1
5–7
"Is the picture fake?"
Provenance. Spot the seventh leg, the melting background. Trust your eyes — and learn they can be tricked. Audio-led, no reading required.
KS2
7–11
"Is the framing fake?"
A real photo can still be a lie. Clickbait captions, the arrow pointing at nothing, numbers that don't add up. The hinge of the whole game.
KS3+
11–14
"Is the feeling fake?"
Who profits from me feeling this? Engineered emotion, manufactured generosity, the engagement economy. The system, not the individual.
Why It Works // The method is proven

This isn't a hunch about gamification.

It's inoculation theory — "prebunking." Expose a child to a weakened, controlled dose of a manipulation tactic and they build resistance to the real thing. It's been demonstrated in nearly this exact format: Cambridge's Bad News game conferred measurable resistance to misinformation across a ~15,000-person evaluation, holding regardless of age, education or politics — and the strongest effect came from letting players build the fakes, not just spot them. The EU Commission has called gamified prebunking one of the most sustainable paths to combating fake news.

The honest caveat we keep on the record: the effects are real but modest. We shift the odds. We don't immunise.

~⅓

of online 13–17s shown a celebrity product post failed to confidently identify it as influencer marketing.

Ofcom, Media Use & Attitudes, 2025
Half

of online 8–17s now use AI tools — often for learning and schoolwork.

Ofcom, Media Use & Attitudes, 2025
92%

of 8–17s recall an online-safety lesson at school — almost all of it read, not played.

Ofcom, Media Use & Attitudes, 2025

The Online Safety Act has created statutory pull toward exactly this kind of provision — and there still isn't much children will voluntarily engage with. That's the gap.

Two Worlds, Reconciled //

The village is the world. The feed is the engine.

v0.3 doesn't retire Little Fibbing — it gives the village a job it's good at. The warm world and the sharp TruthNet register were always "the same mechanic in two registers." Now the digital register is the loop children play, and the village is the story that connects the rounds and answers why — delivered in small, voiced doses, never as a gate in front of the fun.

Carried over from v0.2

  • The Little Fibbing world & cast — narrative frame
  • TruthNet as the resolution / reveal mechanic
  • The dual warm / digital visual architecture
  • Uncertainty-first: "I can't tell yet," not false certainty
  • PSHE / RSHE alignment, KS-tiered

New in v0.3

  • Swipe-to-judge feed as the core loop
  • Provenance → framing → feeling spine across KS1–KS3+
  • Truth Tokens + booster return mechanic
  • Creator Mode — build the lie, white-hat
  • Validated by playtest, not just buildable

Retired: the headline slider / Exagga-rometer as a primary mechanic — it leaned on words and dragged the pace. Its job (strip the hype, find what's left) now lives inside the reveal.

Current Status // last updated June 2026

Where we are. What's next.

Complete — v0.2 POC (web)

Walkable village, NPC dialogue, the LIKELY / CAN'T TELL / UNLIKELY runner, three-state ad break, TruthNet cards. Proved the concept was buildable without a studio.

Complete — v0.3 core loop (web prototype)

Working swipe-to-judge feed across the spine — provenance (real vs AI), framing (clickbait), and a system-level trap; TruthNet reveals; Truth Tokens; a Kling-generated behind-the-scenes sting; Creator Mode; and the booster end-screen. Real images, real loop — a short, deliberate proof slice.

Complete — playtest, first round

Early testing with KS1 and KS2 children showed strong voluntary engagement, including repeat plays of the placeholder-art build — evidence the loop itself is the draw. Engagement is the delivery mechanism, not the goal; the next rounds test what matters most: whether the lesson sticks.

In progress — content volume

The loop holds attention; the deck is short. Building a repeatable card pipeline (GPT-image + Kling) so content scales without becoming a bespoke art project per card.

Upcoming — school pilot conversations

Seeking 2–3 UK primaries for endorsement and a home-play distribution pilot. No procurement — heads look at something and tell us honestly what they think.

Upcoming — designer engagement

Game-native visual direction for the feed, cards and TruthNet reveals, plus a repeatable content-art system. The interim build is house-style; the next pass needs a children's illustrator.

What I'm Looking For // Three clear asks. No fluff.

Educators. Designers. Funding.

🏫

Educators

KS1–KS3 teacher, PSHE lead or head? I want listening conversations — 30 minutes, no commitment — and 1–2 schools willing to endorse a pilot.

Get in touch →
🎨

Designers

Game-native art for the feed and TruthNet reveals, plus a repeatable card-content system. Children's illustrator, UK preferred. Brief available.

See the brief →
💷

Funding

Pre-seed. Individuals or small funds who get the edtech and consumer opportunity in children's media literacy. The gap is real, documented, and now playtested.

Let's talk →
v0.2 — First Build // It runs in a browser

The narrative world still exists. Right now.

Before the feed, there was the village. The v0.2 proof-of-concept — a walkable Little Fibbing, NPC dialogue, the headline runner and TruthNet cards — still runs in a browser. It proved the concept was buildable without a studio, and it remains the narrative world that v0.3's feed plugs into.

v0.2 POC · Playable

Little Fibbing — The Pothole Incident

Walk the village, follow the rumours, judge the headlines. A short, deliberately rough slice — the first thing AssumeZero ever shipped to a browser.

Play the v0.2 demo →
The Person Behind It //

David · Founder, Arcturus Digital Consulting

I'm a product manager and app developer in the UK. AssumeZero grew out of a question I couldn't drop: if the information environment is this demanding for children, why does so much of what we hand them still assume the internet looks the way it did fifteen years ago?

The aim is narrow and durable — teach children to question what they're shown, with a method that has evidence behind it, in a form they'll actually choose. v0.3 is the build that puts that skill at the centre of the loop.

Previous work includes Sprocket, STEa, and a tiered portfolio of consumer and B2B products under ArcturusDC.

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